Core Rulebook | Spells | Water Breathing

Water Breathing

School: transmutation [] ()
Domain: Aquatic Domain: 3; Ice Subdomain: 3; Water Domain: 3
Level: Alchemist: 3; Arcanist: 3; Bloodrager: 3; Cleric: 3; Druid: 3; Elementalist Wizard: 3; Hunter: 3; Magus: 3; Oracle: 3; Shaman: 3; Sorcerer: 3; Summoner: 3; Warpriest: 3; Wizard: 3
Components: V, S, M/DF (short reed or piece of straw)
Casting time: 1 standard action
Range: touch
Duration: 2 hours/level; see text
Saving Throws: Will negates (harmless)
Spell Resistance: yes (harmless)
Target: living creatures touched

Description: Subjects can breathe underwater.

The transmuted creatures can breathe water freely. Divide the duration evenly among all the creatures you touch. The spell does not make creatures unable to breathe air.